Just a quick update - I found a bug which prevents the AI from settling new tiles. Boats & Banners v1.0.3 fixes this!
November 8, 2019 by Leonard van Buren
Just a quick update - I found a bug which prevents the AI from settling new tiles. Boats & Banners v1.0.3 fixes this!
October 28, 2019 by Leonard van Buren
After working on this game for some time, it's in a good enough state for a full release! Ultra Solitaire is a classic card game, with different game modes and customizable graphics. I managed to get the game down to only 4MB download size, while still running perfectly on all kinds of devices!
This is my first release using Google's 'Instant App' feature, which means you can play this game without even installing it first! Try it now by clicking the link below:
September 18, 2019 by Leonard van Buren
This update for Boats & Banners adds the long-requested multiplayer feature! It's just 2v2 for now, but there will be a more extensive multiplayer system in the future. I've also fixed a crash which happened when loading older save files, and improved the hard AI a bit.
May 16, 2019 by Leonard van Buren
This update add a bunch of user-requested improvements! Here's the new game settings screen, which allows you to remove the time limit and change the amount of opponents in a game:
I've also shortened the AI loading times, added map zooming, and added some notifications for important events in the game. They're all pretty minor changes, but all together improve the game quite a bit!
April 6, 2019 by Leonard van Buren
Alpha 1.1.2 adds a new unit: the Artillery Ship! It takes down units from a distance, and can take down tiles that are protected by a Stockade. You need an upgraded dock to build them. Here's what it looks like:
Many more things have changed, but you'll have to play the game to see them for yourself! Here's the full list of improvements and fixes:
March 3, 2019 by Leonard van Buren
Lots of changes today in Boats & Banners-land! The main improvement this time is the new level-up system. Units will now gain experience points when they kill units, create new Colonies or discover resources. As they level up, they will unlock Perks that make them stronger, faster or more versatile. You can see a unit level up after sinking an enemy ship here:
In addition, the function of the Stockade building is different. It will now protect a Colony from being flagged by an enemy player. Advanced ships can now only be built by improving the Dock building (instead of the Stockade), which makes more sense in any case.
I also fixed every bug that has been reported/found so far, including one where the 'continue game' function didn't work properly if you won before the 30 turn limit. Here's a full list of bug fixes/improvements:
January 31, 2019 by Leonard van Buren
You can now change the AI's difficulty level and choose your colour when starting a new game! They have no real effect yet, as all players have the same abilities. This will change in the next update though.
I also added some more animations and improved sprites, including coloured text. That seems like a minor upgrade, but it was actually really annoying to add. There's also a new patch notes screen in-game, which looks like this:
[ See older posts ]